DEAD GIVEAWAY

ONE OF YOU IS ALREADY A ZOMBIE.

The in-person zombie party game, played on your own phones. To attack someone, get close: the phones measure the distance between you.

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IPHONE AND ANDROID IN ONE ROOM. NO ACCOUNTS.

PWR
LINK
ALERT
DG-1 READY_
DEAD GIVEAWAY
DG-1 · PROXIMITY UNIT

PRESS THE BIG BUTTON

HOW A NIGHT GOES.

Everyone plays on their own phone in the same room, and nobody self-reports. The phones measure the distance and the server decides every hit.

SYNCING_ROOM FOUND
01

HOLD PHONES TOGETHER.

Open the app and hold your phone near any phone already in the room. That is the whole sign-up: there are no codes and no accounts.

SCANNING_2 IN RANGE
02

GET CLOSE. HOLD. LET GO.

One of you starts as a zombie, and nobody else knows who. The phones measure the distance, and the closer you are, the stronger the attack.

SIGNAL_SOMETHING NEARBY IS NOT WELL
03

BLOCK IN TIME.

Only the human under attack gets the warning, so nobody else learns who it was. Press the big button in time to block.

HP 00BITTEN.
04

SWITCH SIDES.

At zero HP you are bitten. You join the zombies and keep playing until the room ends.

PUBLIC NOTICE NO. 1

RULES FOR THE ROOM.

Post near the snacks. Read aloud before the first bite.

  1. 01A phone in your pocket can still be bitten. Only an open app can block.
  2. 02The closer a zombie stands, the stronger the attack. Personal space is now a defense.
  3. 03Anyone holding their phone a little too casually may be a zombie.
  4. 04Walk, do not run. It is someone's living room.
  5. 05No one is safe.

NOBODY SITS OUT.

Caught humans switch teams and keep playing, so the zombie side grows all night.

EVERY NIGHT ENDS WITH A RECEIPT.

It names patient zero, who bit whom and when, and who blocked eleven times and then didn't. It prints when the room closes, ready for the group chat.

DEAD GIVEAWAY
DG-1 INCIDENT LOG
SEAN'S ROOM · NOV 8 · 3H 12M
19:02 ROOM OPENS. 7 HUMANS.
19:02 GRANDMA IS PATIENT ZERO.
21:14 GRANDMA BITES RICK.
21:31 RICK BITES SUE.
21:48 DEV BLOCKS 11 TIMES.
THEN DOESN'T.
22:14 ROOM CLOSES.
LAST HUMAN .............. KRIS
MOST BITES ........... GRANDMA
MOST BLOCKS .............. DEV
NEVER SUSPECTED ...... GRANDMA
KEEP THIS RECEIPT.

SPEC SHEET.

What the DG-1 needs, and what it does not.

PLAYERS
No cap. Invite the whole party.
PHONES
iPhone and Android, in the same room, in the same game.
DISTANCE
Ultra Wideband when every phone is an iPhone 11 or newer. Bluetooth otherwise.
SIGN-UP
None. There are no accounts, codes or links to share.
REQUIRES
iOS 18.4 or later. Android 12 or later.
DATA
Usage counts only, and none of them is tied to a name, a device or a place.

QUESTIONS FROM THE ROOM.

Do I need an account?

No. Open the app and hold your phone near a phone that is already in the room. You are in.

How does it know who is close?

The phones measure the distance between each other. When every phone in the room is an iPhone 11 or newer, they use Ultra Wideband and measure closely. Otherwise the room uses Bluetooth signal strength, which is rougher. Either way, nobody types anything in.

Can iPhone and Android play together?

Yes. A mixed room switches everyone to Bluetooth, so nobody gets an edge from their phone.

Who decides if an attack lands?

The room's server, from the distances the phones report. Phones measure; they never decide. If a wall or a person blocks the signal, there is no reading, and no reading means no hit.

How many people can play?

There is no player cap. Bring the whole party.

Is it scary?

No. It is a zombie game run by a very calm public broadcast. Expect a lot of suspicion and no jump scares.

What if my phone is locked in my pocket?

It can still be bitten, but it cannot block.

What do you collect?

Counts of how the app is used, never tied to a name, a store account, a device or a place. The privacy policy has the full list.

REPORT TO YOUR NEXT GATHERING.

Everyone downloads it, someone opens a room, and the app quietly makes one of you the zombie.

COMING LATE 2026App Store COMING LATE 2026Google Play